AI Insights · Timothy · April 2025
Top 5 Golf Games on Unified Platform in Europe: Q1 2025
Explore the performance trends of the top 5 golf games in Europe during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top golf games on a unified platform in Europe exhibited varied performance trends. Here's a closer look at each app's performance based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw fluctuating weekly revenue, peaking at around $292K in mid-February. Weekly downloads remained mostly stable, with a slight peak of 18.5K in late December. However, there was a noticeable decline in weekly active users, dropping from 75.9K at the start to 45.7K by the end of March.
Golf Rival - Multiplayer Game, published by Zynga Inc., experienced consistent weekly revenue, averaging around $71K to $91K. Downloads started strong at 24.8K but dwindled to 4.8K by early March, before recovering to 16K at the quarter's end. Active users gradually decreased from 106.3K to 76K.
Golf Battle by Miniclip.com maintained steady weekly revenue, with a peak of $52K in early January. Download numbers were robust, peaking at 75.7K in the first week of January before settling around 44.4K by the end of March. Active users showed a gradual decline from 708K to 582K.
Ultimate Golf!, also from Miniclip.com, had modest revenue, peaking at $40.8K in late March. Weekly downloads decreased from 15.5K to 5.4K by the end of the quarter. Active users dropped from 85.6K to around 63K.
WGT Golf from WGT showed stable weekly revenue, reaching a high of $27.4K in late March. Downloads were consistent, averaging around 6.5K. Active users remained relatively steady, fluctuating between 18K to 20K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.